Siege Module I
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Due to the ionic field created by the siege module, remote effects like warp scrambling et al. will not affect the ship while in siege mode. This also means that friendly remote effects will not work while in siege mode either. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Note: A siege module requires Strontium clathrates to run and operate effectively. Only one siege module can fitted to a dreadnought class ship. |
Astronautic
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Cargo capacity | 0 m3 |
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Mass | 1 kg |
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Volume | 4000 m3 |
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Baseprice | 47,022,800 ISK |
Attributes
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Max Velocity Bonus | -100 % |
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CPU usage | 100 tf |
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Activation time / duration | 300000 s |
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Damage Multiplier Bonus | 700 % |
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Shield Boost Bonus | 100 % |
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Scan Resolution Bonus | 0.25 % |
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Consumption Quantity | 250 units |
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Tracking Speed Bonus | -50 % |
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Explosion Velocity Bonus | -60 % |
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Armor Repair Bonus | 100 % |
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Armor Repair Duration Bonus | -50 % |
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Shield Boost Duration Bonus | -50 % |
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Can be fitted to | Dreadnought |
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Mass multiplier | 10 x |
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Max Modules Of This Group Allowed | 1 |
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siegeModeGallenteDreadnoughtBonus2 | 20 |
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Structure Hitpoints | 99999 HP |
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powergrid usage | 100000 MW |
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Speed Bonus | 0 m/sec |
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Primary Skill required | Tactical Weapon Reconfiguration |
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Max Locked Targets | 2 |
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requiredSkill1Level | 1 |
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Tech Level | 1 Level |
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Meta Level | 0 Level |
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Consumption Type | Strontium Clathrates |
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maxGroupActive | 1 |
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siegeModeWarpStatus | 100 |
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Disallows Assistance | 1 |
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Activation Target Loss | 1 |
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Disallows Offensive Modifiers | 1 |
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disallowEarlyDeactivation | 1 |
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Disallow Activation In Warp | 1 1=True 0=False |